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"SEA" below for some of our FAVORITE 2nd GRADE MATH GAMES! 2nd Grade Math "Shore" is Fun! 
| Math Workshop | In our classroom we use the Math Workshop model for math. As soon as we switched to this format I was in love with math workshop and so were the kids! They said... "I love the NEW math!" Here's the article that got me started by Beth Newingham on Scholastic: http://www.scholastic.com/teachers/t.../math-workshopI began math workshop in 2010. During my 3rd year of implementation I added a 4th rotation due to larger classroom numbers to keep our groups smaller. The 4th rotation is fact fluency- math fact practice. |
| 10 min | | | Mini Lesson (usually the EnVision Visual Learning Bridge) | | 44 min | | | | 4 Rotations: | Math with the Teacher | | | Math on Paper (indep. practice) | | | Math Game | | | *Math Fact Fluency |
*Optional: You may only do three rotations & extend the amount of time to 15 min. | | 5-10 min | | | Closing Meeting |
Resources:
| Math with the teacher: | SmartBoard, lots of manipulatives, & dry erase boards | | Math on Paper: | Envsion lesson printables & a binder (labeled Extra Math with pockets ) containing extra worksheets to work on if they finish early | | Math Facts: | flash cards, Kaboom popsicle sticks, math facts Jenga, puzzles, Power Towers & laptops (Xtra Math) | | Math Games: | I make most of them, but here are some other sites: http://www.kidscount1234.com/ http://www.k-5mathteachingresources.com/index.html http://www.mathwire.com/ *You can also check out Pinterest & TeachersPayTeachers for Freebies |
Management:  | I have 4 tubs like this for each of the rotation supplies. (The math game centers is a double deep size.)http://www.walmart.com/ip/Sterilite-...-of-6/20699631 for each center to hold the supplies needed. The kids take them to the designated area. (math games- carpet area, math on paper- at tables with privacy folders, math with me is on the carpet by the smartboard), & math facts are at another carpeted area of the room/tables for laptops. |
 | I use a digital timer from Dollar Tree for the rotations to keep us all on track. |
The groups change for each topic (about weekly), but sometimes a few will be switched if I feel that is needed to best meet the needs of all students. I change activities daily, but don't feel that you have to in the beginning. I didn't and the kids were fine with that too (especially if they really liked the game).
If you have any other specfic questions, I'd be happy to share what works for me.
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Measurement Fun! We used magic grow sea creatures to make a chart and practice measuring growth. |

| Card Games |  |
"Sum"thing Magical (addition- missing addend) Deck of Cards & 2-4 Players (Q= 0, A=1, K=10, J=10) Instructions: Player 1 turns over a card and both players look at it. Then Player 1 turns over another card and without looking at it puts it up to their forehead with the number facing the other players. Player 2 tells Player 1 the sum of the card facing up + the mystery card on Player 1's forehead. Then Player 1 must use their magical addition powers to figure out what the mystery number on their forehead is. If Player 1 is correct they keep both cards. If Player 1 is not correct the cards go back in deck. Then it is Player 2's turn. Continue play until you run out of cards in the deck. | Hit the Target (addition & subtraction) Deck of Cards & 2-4 Players (Q= 0, A=1, K=10, J=10) Instructions: Shuffle the deck of cards and place the first 9 cards face up in 3 rows of 3. The 10th card you flip over is the target. Put it off to the side to see in case you forget the target number. Leave the rest in the deck. Player 1 looks carefully at the cards to find numbers that can be added or subtracted to make the target number. (Ex: Target = 7, They could find [7 + O], [4 + 3], [10 - 3], [2 + 4 + 1], or get really tricky like [4 + 1 + 2 + 0], [10 - 5 + 2]) Player 1 picks up and keeps the cards they used to make the target. After their turn they fill in the missing spaces with cards from the deck for the next player. Player 2 finds a way to make the target number on their turn. Players take turns until there are no moves left. Then count the cards you won. The player with the most cards won is the winner! | The "15 Game" (adding 3 numbers) Deck of Cards & 2-4 Players (Q= 0, A=1, K=10, J=10) Instructions: Place the cards on the table (or floor) between the players. Players take turn choosing a card (any card they like) from the pile. The winner is the first player to have a set of three cards that add to 15. | *Squeeze Play (Place value to 1,000) Each player takes six cards from the stack of cards and uses them to make two 3-digit numbers. The idea is for students to create two numbers with as large a spread as possible between them. Example: ·Player 1 draws six cards and creates the two numbers 122 and 863. ·Player 2 draws six cards and creates the two numbers 113 and 976. After players have made their numbers, they turn over three more cards from the stack. ·The first card turned is the hundreds number, the second card turned is the tens number, & the third card turned is the ones number. Does this number fall between the two 3-digit numbers each player created? If it does, the player scores a point. Example: The players turn over the cards 9, 2 and 5 to create the number 925. ·Player 1 does not score a point because the number 925 falls outside the range of his two numbers, 122 and 863. ·Player 2 earns a point because the number 925 falls inside the range of her two numbers, 113 and 976. Play continues until one player has a specific number of points (for example, 10 points), or until time runs out. | *Make 20 (Numbers to 20, + & - to 20, & odd/even) Playing cards (A= 1, through 9- remove 10, J, Q, K), paper & pencil Each player makes a gameboard that looks like this: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Each player begins the game at number 10 on their gameboard. The goal of the game is to get to 20 or 0. Each player turns over one card from the deck of cards. That number determines the number of spaces the player can move on their gameboard. ·If Player 1 draws an odd-numbered card, he must subtract and move backward from his current place on the gameboard. He must move back (left) the number of spaces indicated on the card. ·If Player 2 draws an even-numbered card, she must add and move forward from her current place on the gameboard. She must move ahead (right) the same number of spaces indicated on the card. The first player to reach a score of exactly 20 or zero is the winner. |
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Dice Games Dice in a Bottle Addition (Adding 3 numbers) 1 plastic bottle with lid, 3 dice, 1-4 players (You may use additional bottles and dice for each player to have their own.) Instructions: Place 3 dice inside the plastic bottle and close the lid. Shake the bottle and lay it on its side to see what number you rolled. Add up the three numbers and write down or remember your number. Pass the bottle to your friend and let them shake it and add the three numbers that they rolled. The player with the higher number gets a point. Race to a certain number of points decided before the game begins. Options: Play alone and write the math equation (ex: 2+3+5= 10) or write both sums and then write a >, <, or = sign between them (ex: 10 < 15) to practice comparing numbers. | Dice in a Bottle Place Value (Place value game)
1 plastic bottle with lid, 3 dice, 1-4 players (You may use additional bottles and dice for each player to have their own.) Instructions: Shake the bottle, lay it on its side, and beginning at the lid end write the 3 numbers beginning with the hundreds place (ex: 3, 6, 1 = 361). It's your friend's turn to shake and write their number. The player with the higher number wins a point. Options: Play alone and compare your numbers using a <,>, or =. Twist: Allow the player to arrange the three rolled numbers in order to make the highest number (ex: If you roll 2, 5, 1, arrange them as 521 to make the highest possible number). Then your friend can roll and do the same to see who can make the higher number with the 3 numbers they roll. The player with the higher number wins a point. | Penny-Dice Game (Number sense) 1 die, 10 pennies per player Instructions: Players combine all their pennies into one pile. Players take turns rolling the die and picking up as many pennies as indicated on the die until all the pennies have been picked up. To pick up the last pennies, the number on the die must match the number of pennies remaining in the pile. The winner is the player with the most number of pennies after all pennies have been taken. Twist: The winner is the player with the fewest number of pennies. Add nickels, dimes and quarters. Players can make "trades" (ex: 5 pennies = 1 nickel, etc.) |
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 | Cards & Dice Games |  |
*A-Ten-Tion (Place value, numbers to 99, & even/odd) Playing cards (Ace=1 through 9) *remove 10, J, Q, K, die, paper, & pencil Each player takes two cards from the deck and uses them to create a 2-digit number between 11 and 99. Players say aloud the number they create. Player 1 rolls the die to determine who will win 10 points for the round. • If the die lands on an odd number (1, 3, 5), the player who created the lower 2-digit number wins 10 points. • If the die lands on an even number (2, 4, 6), the player who created the higher 2-digit number wins 10 points. Players continue building numbers and alternating the roll of the die. The first player to accumulate 100 points is the winner. Twist: Each player takes three cards from the deck and makes a 3-digit number between 111 and 999. The winner of each round earns 100 points and they race to 1,000. | *Zap (addition to 12, counting on, & immediate recall)
Playing cards- (Q=0, A=1, J= 11, K=12), 2 dice Each player is dealt seven cards. The remainder of the deck is placed face down in the center of the playing area. The first player rolls the two dice and adds together the numbers represented on them. If the player has that number among the cards in hand, he places down the card or cards. For example: If the dice total is 11, then the player might place down a Jack (=11) or he might place down a combination of cards that adds up to 11 (a 6 and a 5, for example, or a 3, 4 and 4). If the player does not have that number, he says ZAP! Whenever a player calls out ZAP!, that signals all the other players to place down their card(s) that add up to the total on the dice. Any player can put down their card(s), but only the first player to finish placing down their card(s) is allowed to keep them down. Other players must return their card(s) to their hands. The roller always draws one more card after his turn is over. Players who participate in the ZAP! round do not pick up another card. For subsequent rounds, alternate the player who will roll the dice. Play continues until one player has no cards left in hand. That player is the winner. | *Fair Game Subtraction (Subtraction & even/odd) Playing cards (Q= 0, A=1, J & K= 10) & 1 die Each player turns over two cards from the deck and subtracts the smaller number from the larger one. Player 1 rolls the die to determine who wins the point. ·If Player 1 rolls an odd number (1, 3, or 5), the lower number wins the point ·If Player 1 rolls and even number (2, 4, or 6), the higher number wins the point. Players continue to turn cards over and subtract them. They alternate turns rolling the die. The first player to score 20 points is the winner. Twist- Add instead or turn over 3 cards to practice adding three numbers. Then change the number to reach to 50 or 100. |
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| | Print & Play Games |  |
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| {Sources of Games Listed Above} | | *= Box Cars & One Eyed Jacks Math Games Archive - Joanne Currah and Jane Felling have created two best-selling math game books -- Shuffling Into Math (for teachers of grades K-3) and All Hands on Deck (grades 1-9). To learn more about the authors, their books, and the services they provide, visit them at www.boxcarsandoneeyedjacks.com or email them at boxcars@planet.eon.net . | ~= Maths Board Games - A superb free collection of board, counter and dice games, including how to play instructions, equipment needed and coloured layouts. These are ideal for printing out in colour and laminating, making a long lasting resource. These games can also be found on the MathSphere: It's All Figured Out! CD. | ^= Jenny Myzen "Super-Gran" http://jenny.myzen.co.uk/index.htm She creates mathematical puzzles and problems. & visits schools and work alongside teachers doing such things as mathematical investigations, work with calculators and mathematical games . | | Another great source includes- Mailbox Magazine Book- Independent Math Centers grades 2-3 | | Other math games are from ideas I have collected over the years shared by other teachers and various sources. |

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